This is a passion project that I'm making using unity with the Full Time Game Dev course. You as the player need to pick up the experience points and abilities dropped by enemies (or allies). When another creature picks it up before you do they get the benefits instead of you. In order to become powerful in the game you need to kill everything and everyone. I want to see how quickly people become greedy for power and sacrifice allies to get it.
I’ve really gotten used to keeping track of everything with Obsidian notes. It's a quick and easy way to just keep typing and linking different documents to each other just by using brackets.
This is my messy inspiration board, sometimes it helps to just throw everything against a wall and see what sticks. This is just a collection of ideas, story beats and concept arts that I love.